Fans are Building the Best Way to Play Jak and Daxter on PC

OpenGoal Expands Game Preservation and History

Fan game design continues to go above and beyond expectation, bleeding more into full game development in many instances. One of the more exciting projects makes a classic far more playable with new quality-of-life features, potentially making it the best modern way to play. Jak and Daxter: The Precursor Legacy is now playable as a full PC port thanks to extreme efforts by talented individuals bound together through a passion for the franchise. 

By utilizing and unpacking GOAL, a programming language used internally by Naughty Dog for the Jak series, the OpenGoal project successfully enables players to use the game’s ISO file to compile a modern way to play. This includes things like brighter visuals, several display options, improved frame rates, and more but generally, this method creates a stunning lens for the timeless PS2 title. What’s exciting is that the otherwise hard-to-understand coding language is now far more accessible for historical purposes. Even better, this could open up the floodgates for custom levels and player-made content. 

Excellent video coverage of the project on How Good Games’ YouTube channel

While the process does take more computer knowledge than playing the official Jak and Daxter port on a PS4 or PS5, extensive guides and FAQs have been created to make the process easy. The developers of the OpenGoal project intend to perfect the first game’s port, then add custom levels, and eventually move on to the other games in the franchise. Jak II is already in the early stages according to the project’s FAQ page

While some game publishers have made considerable efforts in keeping legacy games alive through extensive porting and community content support, projects that have subpar modern ports can clearly be circumvented through fan creations. Hopefully, projects like OpenGoal lead to more official efforts in game preservation. 

Footage of the game can be found on YouTube. Featured image courtesy of official project materials.

Alex McCumbers

Twitter: @ACMcCumbers

Alex has been steadily shaping his writing, networking, and production skills for over a decade. He got into games journalism to keep his writing skills and habits in check as he has always wanted to create a novel or write a game's narrative. Sites that have published his work include Giga Geek Magazine, Marooners' Rock, Twin Galaxies, and Popular Mechanics. Several guest pieces have been uploaded on other sites. His work has also been physically published in both volumes of the SNES Omnibus where he contributed essays on several games. He grew up in rural West Virginia, surrounded by Appalachian music and culture.

Forever Classic was the branding that was invented during a faithful summer where he became absolutely fascinated by the world of Let's Play videos and video essays on YouTube. The Forever Classic brand name has always been at the back of his mind, tying it to projects here and there, but this website will be able to collect all of those efforts into a single place as Forever Classic Games LLC. 

"Welcome to Forever Classic Games, I'm Alex McCumbers."

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